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18 Game Reviews

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The CC is a Lie!!!

The CC is a Lie! That's right the CC IS A LIE!!!

Oh wait this is just Shift... you might want to go check out Shift 2 cause what I just said will make A LOT MORE sense there.

So great even the title screen is fun!

This is a fantastic, innovative platform puzzler! The additional elements to Shift 1 can make the levels quite puzzling at first. I would love if Shift 3 had a larger playfield.

On the downside I got six medals, but I could not get the trophy.

Configure keys...

... or at least don't make space restart. I keep pressing the spacebar when I want to erase an object. Don't know why, but it diminishes enjoyment of game. I think reset should be a less prominent chracter or user definable.

Great Presentation & innovation... ok puzzle game

I like the simple but professional presentation of this game. It was a very spirtual theme that encouraged focus. That gameplay was pretty innovative, which is something I always appreciate. I've played similar, but nothing quite like it. The graphics could have been a tad more polished, but I didn't take points off for that.

What I did take points off for was due to the gameplay. Basically getting things "right" became an exercise of a guess and try. Several levels I felt any strategy would've been as good as any other, it was just about getting the posistioning just right. Other times I really had no strategy, and just put a block down and watched it bounce for a couple of minutes and hoped for the best. If there was a strategy in these levels I couldn't concieve it. I'm 1 under pro... I don't think a pro should be guessing and trying...

Basically this game rewards persistance much more than intelligence, which irks me for a puzzle game. I would've like to see more balance in that regard.

Could be better...

I got bored of this game really quick. Some things that would have made it more fun:

1) foreground object more distinguished from background objects.
2) A less whimsicle music loop.
3) Can swing on web, and web expands and contracts.
4) Flys actually move around.
5) Less "tiley" tiles. I don't want to know they are tiles you know.

Wonderful but Buggy.

The Presentation of this game is absolutely fantastic. The closest game I can compare it to is the Marvel vs Capcom Street FIght Games. Extrodinarily professional.

Not only does the game look and sound good, it is fun and challenging to play.

There is also a lot of things that make this game long term enjoyable, like character development and unlockables.

----

I liked this game so much (and have played it a lot), that I have some issues:

There are many bugs.
- It seems after the first Signature, the Signature meter gets quirky and doesn't fill up as you do tricks, then all of the sudden it'll say Signature Ready.
- After a signature sometimes the combo timer doesn't activate so you can combo forever.
- In Versus if you put a bottle down while another is flipping your round ends.
- In Versus if you have something in the air and something else breaks then that thing in the air counts in your next trick. So if it's about to crash on the previous round it crashes on the next, and game over.
- If you train after Hour of Power, you only have a limited amount of time to train.
- If you do a minute of balancing, then do a signature, the balancing becomes easy again (and the game accused me of cheating!)

Game Elements I did not like:
- Versus is a good idea, but it is long and boring and easy. Short and hard would be better.
- Some Signatures make it easy to do super high scores. With "Silent Assasin" I can just through a bunch of bottles in the air and get 3000X flips. It makes doing other not worth it if you're going for points.
- I never serve beer so I never catch bottle caps.

Things I would like:
- A HORSE like game. One person does tricks, and then the other has to do the same. (it can even spell DRUNK like Versus).
- Flaming drinks

JohnnySedona responds:

Thanks for the in-depth feedback. At this point, I probably won't be addressing any more issues, because it's time for me to get started on my next game. If and when I make a sequel to DM, I'll be sure to take all this into advisement.
Just a side note, but there are about six drinks in the game that SHOULD be ignited before serving- flaming drinks, if you will. There was going to be a power hour that involved a zombie invasion, and you were going to serve them flaming drinks and burn them up. Sadly, I just didn't have the time to do it. I did make some zombie customers, though. Maybe I'll turn that power hour on after I get some work done on the next game and need a break.
(I took a lot of inspiration for the menus from Marvel Vs. Capcom, and the Newgrounds Staff Page)

A Modern Day Kung Fu Master?

This game brought to mind the game Kung Fu Master. Came out in 1984 and it had 5 distinct levels where you pretty much batter the same folks until you walk to the end where you have to fight different bosses.

I really like the battle until you fight different bosses aspect. Other things I liked:
- Three different types of regular enemies
- The ability to pick up a spear (and occasionaly reuse [nice touch])
- How you have to develop some skill to win at this game.

I do not like:
- Getting shot by an arrow before I see who is shooting.
- Not having to walk any where.
- Situations where me and the enemy occupy the same space.
- Simultaneous sword hits not "clashing"
- Same/Similar backgrounds.
- Spears too powerful.
- Beat on the second try.
- Winning Boss battles only because I lose a life and now I am invinsible.

So it is not quite a Mordern Day Kung Fu Master, but it is still kind of fun.

Thanks for taking my life!

I really don't know why this game is so freaking addictive, but I won't rest until I defeat the hard level (there is some sort of strategy I just can't quite grasp yet...).

For Bloons TD3 it would nice to be able to control the tower more by giving basic instructions such as:
- Shoot at the target closest to the start
- Only shoot Yellow Baloons (or greater)
- Focus on the right side.

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Joined on 12/31/07

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