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1 Game Reviews w/ Response

All 18 Reviews

Wonderful but Buggy.

The Presentation of this game is absolutely fantastic. The closest game I can compare it to is the Marvel vs Capcom Street FIght Games. Extrodinarily professional.

Not only does the game look and sound good, it is fun and challenging to play.

There is also a lot of things that make this game long term enjoyable, like character development and unlockables.

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I liked this game so much (and have played it a lot), that I have some issues:

There are many bugs.
- It seems after the first Signature, the Signature meter gets quirky and doesn't fill up as you do tricks, then all of the sudden it'll say Signature Ready.
- After a signature sometimes the combo timer doesn't activate so you can combo forever.
- In Versus if you put a bottle down while another is flipping your round ends.
- In Versus if you have something in the air and something else breaks then that thing in the air counts in your next trick. So if it's about to crash on the previous round it crashes on the next, and game over.
- If you train after Hour of Power, you only have a limited amount of time to train.
- If you do a minute of balancing, then do a signature, the balancing becomes easy again (and the game accused me of cheating!)

Game Elements I did not like:
- Versus is a good idea, but it is long and boring and easy. Short and hard would be better.
- Some Signatures make it easy to do super high scores. With "Silent Assasin" I can just through a bunch of bottles in the air and get 3000X flips. It makes doing other not worth it if you're going for points.
- I never serve beer so I never catch bottle caps.

Things I would like:
- A HORSE like game. One person does tricks, and then the other has to do the same. (it can even spell DRUNK like Versus).
- Flaming drinks

JohnnySedona responds:

Thanks for the in-depth feedback. At this point, I probably won't be addressing any more issues, because it's time for me to get started on my next game. If and when I make a sequel to DM, I'll be sure to take all this into advisement.
Just a side note, but there are about six drinks in the game that SHOULD be ignited before serving- flaming drinks, if you will. There was going to be a power hour that involved a zombie invasion, and you were going to serve them flaming drinks and burn them up. Sadly, I just didn't have the time to do it. I did make some zombie customers, though. Maybe I'll turn that power hour on after I get some work done on the next game and need a break.
(I took a lot of inspiration for the menus from Marvel Vs. Capcom, and the Newgrounds Staff Page)

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Joined on 12/31/07

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